3d studio max r34/30/2023 Your gonna see a window pop up to label the detached faces just leave it as it is it'll label each one as you detach the individual sections. So you gotta click on the detach button which is located under the edit geometry drop down list. Okay so then you select a certain section for instance the front part of the head. Anyway select the half the mesh and hit delete on your keyboard or go to edit and click on delete After Deletion Step 6. If you can't then you can skip this part. To make it easier for myself I will cut the mesh in half if it's possible you can do it as well it will save alot space. Then your gonna click on the subobject button and then your gonna click on face Step 5. Select your model by clicking on it once Step 3. I really don't want to get to deep into this just look at the diagram below put checks on the ones I have checked to make it a little easier. Load your model DUH!!! To make it easier for your viewing pleasure right click on the front view port and click on edged faces. Before we get started you might wanna get a neat little plugin called texporter you can get it Here You don't really need it but it'll make things easier yeah it sucks but it was done quicky to get this tutorial set up. It's to help you flatten your model's coordinates to prepare it for skinning In this tutorial I will use a simple head. meaning that it's not the typical cylindrical mapping. UV Mapping Tutorial For 3d Studio Max R3.1
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